boingball.image Reference

Comprehensive function reference for boingball.image, synthesised from the AmigaOS NDK 3.2 Release 4 (Autodocs/boingball).

This page documents 1 function of boingball.image. Each function entry follows the canonical autodoc format. struct Name, union Name, enum Name are clickable links to the type definition in the types reference.

Function index


boingball_ic()

**boingball_ic -- create boing ball BOOPSI objects

SUPERCLASS
    penmap.image

REQUIRES
    penmap.image

DESCRIPTION
    The boingball.image class is used to display images of an Amiga-
    style boing ball, with optional animation.

    Currently, this image is 24*24 pixels, but only the central 16*16
    area has imagery (the rest being transparent). Currently, there are 6
    frames of animation.

METHODS
    OM_NEW -- Passed to superclass to create object instance.

    IM_MOVE -- Render the next frame of the animation sequence.

ATTRIBUTES
    This class has no attributes of its own. See
    <intuition/imageclass.h> and <gadgets/penmap.h> for supported
    attributes.

    Note that you *must* specify a valid PENMAP_Screen when creating
    the boingball.image object.**

See also

    intuition/imageclass.h, gadgets/penmap.h

Bugs

    Versions lower than V47 do not work and should not be used.