boingball.image Reference¶
Comprehensive function reference for boingball.image, synthesised from the AmigaOS NDK 3.2 Release 4 (Autodocs/boingball).
This page documents 1 function of boingball.image. Each function entry follows the canonical autodoc format. struct Name, union Name, enum Name are clickable links to the type definition in the types reference.
Function index¶
boingball_ic()¶
**boingball_ic -- create boing ball BOOPSI objects
SUPERCLASS
penmap.image
REQUIRES
penmap.image
DESCRIPTION
The boingball.image class is used to display images of an Amiga-
style boing ball, with optional animation.
Currently, this image is 24*24 pixels, but only the central 16*16
area has imagery (the rest being transparent). Currently, there are 6
frames of animation.
METHODS
OM_NEW -- Passed to superclass to create object instance.
IM_MOVE -- Render the next frame of the animation sequence.
ATTRIBUTES
This class has no attributes of its own. See
<intuition/imageclass.h> and <gadgets/penmap.h> for supported
attributes.
Note that you *must* specify a valid PENMAP_Screen when creating
the boingball.image object.**
See also
intuition/imageclass.h, gadgets/penmap.h
Bugs
Versions lower than V47 do not work and should not be used.