Notify.mui Class Reference¶
BOOPSI custom class Notify.mui (MUI 3.8 dev). Each ### sub-section below documents one of the class's attributes or methods. Sub-classes of Notify.mui are listed at the end under Sub-classes; the class hierarchy itself is documented in the MUI classes index.
Function index¶
Class definition
Attributes
MUIA_ApplicationObjectMUIA_AppMessageMUIA_HelpLineMUIA_HelpNodeMUIA_NoNotifyMUIA_ObjectIDMUIA_ParentMUIA_Group_ChildMUIA_RevisionMUIA_UserDataMUIA_Version
Methods
MUIM_CallHookMUIM_ExportMUIM_Application_SaveMUIM_FindUDataMUIM_GetConfigItemMUIM_GetUDataMUIM_ImportMUIM_Application_SaveMUIM_KillNotifyMUIM_KillNotifyObjMUIM_MultiSetMUIM_NoNotifySetMUIM_NotifyMUIM_SetMUIM_SetAsStringMUIM_SetUDataMUIM_SetUDataOnceMUIM_WriteLongMUIM_WriteString
Notify.mui¶
MUIA_ApplicationObject¶
**MUIA_ApplicationObject -- (V4 ) [..G], Object ***
Function
You can obtain a pointer to the application object that some gadget belongs to by using this attribute. Useful mainly within callback hooks if you do not want to deal with global variables. If your object is not currently attached to an application, you will receive NULL.
See also
MUIA_WindowObject
MUIA_AppMessage¶
**MUIA_AppMessage -- (V5 ) [..G], struct AppMessage ***
Function
When your window is an AppWindow, i.e. you have set the MUIA_Window_AppWindow attribute to TRUE, you will be able to get AppMessages by listening to MUIA_AppMessage. Whenever an AppMessage arrives, this attribute will be set to a pointer to that message. MUIA_AppMessage is object specific. You can e.g. set up different notifications for different objects in your window, they will only get exectued when icons are dropped over the specific object. If you wait on MUIA_AppMessage with a window object, your notify will always get executed when icons are dropped on the window. Notes: - You should use the MUIM_CallHook method to call a hook function when an AppMessage arrives (see below). The pointer to the AppMessage is valid only as long as the notification method is executed. - AppWindows are only possible on the workench screen.
Example
/* Call the AppMsgHook when an icon is dropped on a listview */
DoMethod(lvobj,MUIM_Notify,MUIA_AppMessage,MUIV_EveryTime,
lvobj,3,MUIM_CallHook,&AppMsgHook,MUIV_TriggerValue);
/* Call the AppMsgHook when an icon is dropped on the window */
DoMethod(winobj,MUIM_Notify,MUIA_AppMessage,MUIV_EveryTime,
winobj,3,MUIM_CallHook,&AppMsgHook,MUIV_TriggerValue);
See also
MUIA_Window_AppWindow, MUIA_Application_DropObject, MUIM_CallHook
MUIA_HelpLine¶
MUIA_HelpLine -- (V4 ) [ISG], LONG
Function
Define a line in a help file specified with MUIA_Application_HelpFile.
See also
MUIA_Application_HelpFile, MUIA_HelpNode
MUIA_HelpNode¶
MUIA_HelpNode -- (V4 ) [ISG], STRPTR
Function
Define a node in a help file specified with MUIA_Application_HelpFile.
See also
MUIA_Application_HelpFile, MUIA_HelpLine
MUIA_NoNotify¶
MUIA_NoNotify -- (V7 ) [.S.], BOOL
Function
If you set up a notify on an attibute to react on user input, you will also recognize events when you change this attribute under program control with SetAttrs(). Setting MUIA_NoNotify together with your attribute will prevent this notification from being triggered. NOTE MUIA_NoNotify is a "one time" attribute. Its only valid during the current SetAttrs() call!
Example
SetAttrs(slider,MUIA_NoNotify,TRUE,MUIA_Slider_Level,26,TAG_DONE);
MUIA_ObjectID¶
MUIA_ObjectID -- (V11) [ISG], ULONG
Function
This is a synonym for MUIA_ExportID.
See also
MUIA_ExportID
MUIA_Parent¶
**MUIA_Parent -- (V11) [..G], Object ***
Function
Get a pointer to the parent object of the current object. The parent obect is always the group/family object which contains the current object. If an object has no parent group, this attribute will be NULL.
MUIA_Group_Child¶
MUIA_Revision¶
MUIA_Revision -- (V4 ) [..G], LONG
Function
Get the revision number of an objects class. Although MUIA_Revision is documented at notify class, you will of course receive the revision number of the objects true class.
Example
strobj = MUI_NewObject(MUIC_String,...,TAG_DONE);
...
get(strobj,MUIA_Version ,&v);
get(strobj,MUIA_Revision,&r);
printf("String class version %ld.%ld\n",v,r);
See also
MUIA_Version
MUIA_UserData¶
MUIA_UserData -- (V4 ) [ISG], ULONG
Function
A general purpose value to fill in any kind of information.
MUIA_Version¶
MUIA_Version -- (V4 ) [..G], LONG
Function
Get the version number of an objects class. Although MUIA_Version is documented at notify class, you will of course receive the version number of the objects true class.
Example
strobj = MUI_NewObject(MUIC_String,...,TAG_DONE);
...
get(strobj,MUIA_Version ,&v);
get(strobj,MUIA_Revision,&r);
printf("String class version %ld.%ld\n",v,r);
See also
MUIA_Revision
MUIM_CallHook¶
MUIM_CallHook (V4 ) — SYNOPSIS — DoMethod(obj,MUIM_CallHook,struct Hook Hook, ULONG param1, / ... */);
Function
Call a standard amiga callback hook, defined by a Hook structure. Together with MUIM_Notify, you can easily bind hooks to buttons, your hook will be called when the button is pressed. The hook will be called with a pointer to the hook structure in a0, a pointer to the calling object in a2 and a pointer to the first parameter in a1.
Inputs
Hook pointer to a struct Hook. param1,... zero or more parameters. The hook function will receive a pointer to the first parameter in register a1.
Example
standalone:
DoMethod(obj,MUIM_CallHook,&hookstruct,13,42,"foobar","barfoo");
within a notification statement:
DoMethod(propobj,MUIM_Notify,MUIA_Prop_First,MUIV_EveryTime,
propobj,3,MUIM_CallHook,&prophook,MUIV_TriggerValue);
prophook will be called every time the knob is moving and gets
a pointer to the knobs current level in a1.
MUIM_Export¶
MUIM_Export (V12) — SYNOPSIS — DoMethod(obj,MUIM_Export,Object *dataspace);
Function
This method is called for each object in the application tree (including menus) during execution of MUIM_Application_Save. It's purpose is to export an objects "contents" to a dataspace object for later saving to an IFF file. If you override this method to export your custom data, you are supposed to use your MUIA_ObjectID as ID for the dataspace entry. Don't export if your MUIA_ObjectID is 0.
Result
Return 0 if you dont want your superclasses to be able to import/export any values themselves. Otherwise return(DoSuperMethodA(cl,obj,msg));
Example
ULONG mExport(struct IClass *cl,Object *obj,struct MUIP_Export *msg)
{
struct Data *mydata = INST_DATA(cl,obj);
ULONG id;
ULONG exp=0;
if (id=(muiNotifyData(obj)->mnd_ObjectID))
{
DoMethod(msg->dataspace,MUIM_Dataspace_Add,
&mydata->myvalue,sizeof(LONG),id);
}
return(0);
}
See also
MUIM_Import, application.mui/MUIM_Application_Load,
MUIM_Application_Save¶
MUIM_FindUData¶
MUIM_FindUData (V8 ) — SYNOPSIS — DoMethod(obj,MUIM_FindUData,ULONG udata);
Function
This method tests if the MUIA_UserData of the object
contains the given
Inputs
udata - userdata to look for.
Result
A pointer to the first object with the specified user data or NULL if no object is found.
Notes
If you have many objects in your application, MUIM_FindUData may take quite long. You can limit the amount of time by performing the method not on the application but on the window or even on the group/family your object is placed in.
See also
MUIM_GetUData, MUIM_SetUData
MUIM_GetConfigItem¶
MUIM_GetConfigItem (V11) — SYNOPSIS — DoMethod(obj,MUIM_GetConfigItem,ULONG id, ULONG *storage);
Function
yet undocumented, complain in the beta mailing list :)
MUIM_GetUData¶
MUIM_GetUData (V8 ) — SYNOPSIS — DoMethod(obj,MUIM_GetUData,ULONG udata, ULONG attr, ULONG *storage);
Function
This method tests if the MUIA_UserData of the object
contains the given
Inputs
udata - userdata to look for. attr - attribute to get. storage - place to store the attribute.
Notes
If you have many objects in your application, MUIM_GetUData may take quite long. You can limit the amount of time by performing the method not on the application but on the window or even on the group/family your objects are place in.
See also
MUIM_SetUData, MUIM_FindUData
MUIM_Import¶
MUIM_Import (V12) — SYNOPSIS — DoMethod(obj,MUIM_Import,Object *dataspace);
Function
This method is called for each object in the application tree (including menus) during execution of MUIM_Application_Load. It's purpose is to import an objects "contents" from a dataspace object after loading from an IFF file. If you override this method to import your custom data, you are supposed to use your MUIA_ObjectID as ID for the dataspace entry. Don't import if your MUIA_ObjectID is 0.
Result
Return 0 if you dont want your superclasses to be able to import/export any values themselves. Otherwise return(DoSuperMethodA(cl,obj,msg));
Example
ULONG mImport(struct IClass *cl,Object *obj,struct MUIP_Import *msg)
{
struct Data *mydata = INST_DATA(cl,obj);
ULONG id;
ULONG *data;
if (id=(muiNotifyData(obj)->mnd_ObjectID))
{
if (data = (ULONG *)DoMethod(msg->dataspace,MUIM_Dataspace_Find,id))
{
mydata->myvalue = *data;
}
}
return(0);
}
See also
MUIM_Import, application.mui/MUIM_Application_Load,
MUIM_Application_Save¶
MUIM_KillNotify¶
MUIM_KillNotify (V4 ) — SYNOPSIS — DoMethod(obj,MUIM_KillNotify,ULONG TrigAttr);
Function
MUIM_KillNotify kills previously given notifications on specific attributes.
Inputs
TrigAttr - Attribute for which the notify was specified. If you set up more than one notify for an attribute, only the first one will be killed.
Example
DoMethod(button,MUIM_KillNotify,MUIA_Pressed);
See also
MUIM_Notify
MUIM_KillNotifyObj¶
MUIM_KillNotifyObj (V16) — SYNOPSIS — DoMethod(obj,MUIM_KillNotifyObj,ULONG TrigAttr, Object *dest);
Function
yet undocumented, complain in the beta mailing list :)
MUIM_MultiSet¶
MUIM_MultiSet (V7 ) — SYNOPSIS — DoMethod(obj,MUIM_MultiSet,ULONG attr, ULONG val, APTR obj, / ... /);
Function
Set an attribute for multiple objects. Receiving an attribute/value pair and a list of objects, this method sets the new value for all the objects in the list. This is especially useful for disabling/enabling lots of objects with one singe function call. The object that executes this method isn't affected! Note: This method was implemented in version 7 of notify class.
Inputs
attr attribute to set. value new value for the attribute. obj, ... list of MUI objects, terminated with a NULL pointer.
Example
/* disable all the address related gadgets... */
DoMethod(xxx, MUIM_MultiSet, MUIA_Disabled, TRUE,
ST_Name, ST_Street, ST_City, ST_Country, ST_Phone, NULL);
/* note that the xxx object doesn't get disabled! */
See also
MUIM_Set, MUIM_Notify
MUIM_NoNotifySet¶
MUIM_NoNotifySet (V9 ) — SYNOPSIS — DoMethod(obj,MUIM_NoNotifySet,ULONG attr, char format, ULONG val, / ... */);
Function
Acts like MUIM_Set but doesn't trigger any notification. This can become useful to avoid deadlocks with bi-directional connections.
Inputs
attr attribute you want to set. val value to set the attribute to. EXMAPLE DoMethod(editor,MUIM_Notify,EDIT_Top,MUIV_EveryTime, sbar,3,MUIM_NoNotifySet,MUIA_Prop_First,MUIV_TriggerValue); DoMethod(sbar,MUIM_Notify,MUIA_Prop_First,MUIV_EveryTime, editor,3,MUIM_NoNotifySet,EDIT_Top,MUIV_TriggerValue);
See also
MUIM_Set
MUIM_Notify¶
MUIM_Notify (V4 ) — SYNOPSIS — DoMethod(obj,MUIM_Notify,ULONG TrigAttr, ULONG TrigVal, APTR DestObj, ULONG FollowParams, / ... /);
Function
Add a notification event handler to an object. Notification is essential for every MUI application. A notification statement consists of a source object, an attribute/value pair, a destination object and a notification method. The attribute/value pair belongs to the source object and determines when the notification method will be executed on the destination object. Whenever the source object gets the given attribute set to the given value (this can happen because of the user pressing some gadgets or because of your program explicitly setting the attribute with SetAttrs()), the destination object will execute the notification method. With some special values, you can trigger the notification every time the attribute is changing. In this case, you can include the triggering attributes value within the notification method. See below. One big problem with notification are endless loops. Imagine you have a prop gadget and want to show its state with a gauge object. You connect MUIA_Prop_First with MUIA_Gauge_Max and everything is fine, the gauge gets updated when the user drags around the gadget. On the other hand, if your program sets the gauge to a new value, you might want your prop gadget to immediately show this change and connect MUIA_Gauge_Max width MUIA_Prop_First. Voila, a perfect endless loop. To avoid these conditions, MUI always checks new attribute values against the current state and cancels notification when both values are equal. Thus, setting MUIA_Prop_First to 42 if the prop gadgets first position is already 42 won't trigger any notification event.
Inputs
TrigAttr attribute that triggers the notification. TrigValue value that triggers the notification. The special value MUIV_EveryTime makes MUI execute the notification method every time when TrigAttr changes. In this case, the special value MUIV_TriggerValue in the notification method will be replaced with the value that TrigAttr has been set to. You can use MUIV_TriggerValue up to four times in one notification method. Since version 8 of muimaster.library, you can also use MUIV_NotTriggerValue here. In this case, MUI will replace TRUE values with FALSE and FALSE values with TRUE. This can become quite useful when you try to set "negative" attributes like MUIA_Disabled. DestObj object on which to perform the notification method. Either supply a valid object pointer or one of the following special values (V10) which will be resolved at the time the event occurs: MUIV_Notify_Self - notifies the object itself. MUIV_Notify_Window - notifies the object's parent window. MUIV_Notify_Application - notifies the object's application. FollowParams number of following parameters. If you e.g. have a notification method with three parts (maybe MUIM_Set,attr,val), you have to set FollowParams to 3. This allows MUI to copy the complete notification method into a private buffer for later use. ... following is the notification method.
Example
/*
** Every time when the user releases a button
** (and the mouse is still over it), the button object
** gets its MUIA_Pressed attribute set to FALSE.
** Thats what a program can react on with notification,
** e.g. by openening another window.
*/
DoMethod(buttonobj,MUIM_Notify,
MUIA_Pressed, FALSE, /* attribute/value pair */
windowobj, /* destination object */
3, /* 3 following words */
MUIM_Set, MUIA_Window_Open, TRUE); /* notification method */
/*
** Lets say we want to show the current value of a
** prop gadget somewhere in a text field:
*/
DoMethod(propobj,MUIM_Notify, /* notification is triggered */
MUIA_Prop_First, MUIV_EveryTime /* every time the attr changes */
textobj /* destination object */
4, /* 4 following words */
MUIM_SetAsString, MUIA_Text_Contents,
"value is %ld !", MUIV_TriggerValue);
/* MUIV_TriggerValue will be replaced with the
current value of MUIA_Prop_First */
/*
** Inform our application when the user hits return
** in a string gadget:
*/
DoMethod(stringobj,MUIM_Notify,
MUIA_String_Acknowledge, MUIV_EveryTime,
MUIV_Notify_Application, 2, MUIM_Application_ReturnID, ID_FOOBAR);
MUIM_Set¶
MUIM_Set (V4 ) — SYNOPSIS — DoMethod(obj,MUIM_Set,ULONG attr, ULONG val);
Function
Set an attribute to a value. Normally, you would set attributes with intuition.library SetAttrs() or with the OM_SET method as with any other boopsi objects. But since these calls need a complete tag list, not just a single attribute/value pair, they are not useful within a MUIM_Notify method.
Inputs
attr attribute you want to set. val value to set the attribute to. EXMAPLE DoMethod(strobj,MUIM_Set,MUIA_String_Contents,"foobar"); and SetAttrs(strobj,MUIA_String_Contents,"foobar",TAG_DONE); are equal.
See also
MUIM_SetAsString, MUIM_Notify, MUIM_NoNotifySet
MUIM_SetAsString¶
MUIM_SetAsString (V4 ) — SYNOPSIS — DoMethod(obj,MUIM_SetAsString,ULONG attr, char format, ULONG val, / ... */);
Function
Set a (text kind) attribute to a string. This can be useful if you want to connect a numeric attribute of an object with a text attribute of another object.
Inputs
attr attribute to set. format C like formatting string, remember to use "%ld" ! val,... one or more paremeters for the format string.
Example
stand alone:
DoMethod(txobj,MUIM_SetAsString,MUIA_Text_Contents,
"My name is %s and I am %ld years old.",name,age);
within a notification statement:
DoMethod(propobj,MUIM_Notify,MUIA_Prop_First,MUIV_EveryTime,
txobj,4,MUIM_SetAsString,MUIA_Text_Contents,
"prop gadget shows %ld.",MUIV_TriggerValue);
See also
MUIM_Set, MUIM_Notify
MUIM_SetUData¶
MUIM_SetUData (V8 ) — SYNOPSIS — DoMethod(obj,MUIM_SetUData,ULONG udata, ULONG attr, ULONG val);
Function
This method tests if the MUIA_UserData of the object
contains the given
Inputs
udata - userdata to look for. attr - attribute to set. val - value to set attribute to.
Notes
If you have many objects in your application, MUIM_SetUData may take quite long. You can limit the amount of time by performing the method not on the application but on the window or even on the group your gadgets are place in.
See also
MUIM_GetUData, MUIM_FindUData, MUIM_SetUDataOnce
MUIM_SetUDataOnce¶
MUIM_SetUDataOnce (V11) — SYNOPSIS — DoMethod(obj,MUIM_SetUDataOnce,ULONG udata, ULONG attr, ULONG val);
Function
This method performs like MUIM_SetUData, but stops when it has found an object with the given user data. If you don't have objects with equal user datas and don't rely on setting all of them, MUIM_SetUDataOnce is preferrable because it's more efficient.
See also
MUIM_SetUData, MUIM_GetUData
MUIM_WriteLong¶
MUIM_WriteLong (V6 ) — SYNOPSIS — DoMethod(obj,MUIM_WriteLong,ULONG val, ULONG *memory);
Function
This method simply writes a longword somewhere to memory. Although this seems quite useless, it might become handy if used within a notify statement. For instance, you could easily connect the current level of a slider with some member of your programs data structures.
Inputs
val - value to write memory - location to write the value to
Example
/* Let the slider automagically write its level to a variable */
static LONG level;
DoMethod(slider,MUIM_Notify,MUIA_Slider_Level,MUIV_EveryTime,
slider,3,MUIM_WriteLong,MUIV_TriggerValue,&level);
See also
MUIM_WriteString, MUIM_Notify
MUIM_WriteString¶
MUIM_WriteString (V6 ) — SYNOPSIS — DoMethod(obj,MUIM_WriteString,char str, char memory);
Function
This method simply copies a string somewhere to memory. Although this seems quite useless, it might become handy if used within a notify statement. For instance, you could easily connect the current contents of a string gadget with some member of your programs data structures. Note: The string is copied with strcpy(), you must assure that the destination points to enough memory.
Inputs
str - string to copy memory - location to write the value to
Example
static char buffer[256];
DoMethod(string,MUIM_Notify,MUIA_String_Contents,MUIV_EveryTime,
string,3,MUIM_WriteString,MUIV_TriggerValue,buffer);
See also
MUIM_WriteLong, MUIM_Notify