Palette.mui Class Reference

BOOPSI custom class Palette.mui (MUI 3.8 dev). Each ### sub-section below documents one of the class's attributes or methods. Sub-classes of Palette.mui are listed at the end under Sub-classes; the class hierarchy itself is documented in the MUI classes index.

Function index

Class definition

Attributes


Palette.mui


MUIA_Palette_Entries

**MUIA_Palette_Entries -- (V6 ) [I.G], struct MUI_Palette_Entry ***

Function

Specify the colors that the user should be able to adjust with this palette object. You supply an array of MUI_Palette_Structures here, each entry defining one color: struct MUI_Palette_Entry { LONG mpe_ID; ULONG mpe_Red; ULONG mpe_Green; ULONG mpe_Blue; LONG mpe_Group; }; mpe_ID : This entry is not used by palette class, you can put in whatever you want, except the value MUIV_Palette_Entry_End (==-1), which terminates the array. mpe_Red : 32-bit red component of the current color. This field will be changed by palette class whenever the user edits the color. mpe_Green: 32-bit green component of the current color. This field will be changed by palette class whenever the user edits the color. mpe_Blue : 32-bit blue component of the current color. This field will be changed by palette class whenever the user edits the color. mpe_Group: Entries with the same mpe_Group value are concatenated. Whenever a new color in the listview is selected, all other colors with the same mpe_Group get selected as well and get adjusted all at once. Entry concatenation can be changed by the user, as long as you don't disable this feature with the MUIA_Palette_Groupable attribute.

Example

static struct MUI_Palette_Entry SystemDefaultPalette[] =
{
{ TEXTPEN         ,0x00000000,0x00000000,0x00000000,0 },
{ SHINEPEN        ,0xffffffff,0xffffffff,0xffffffff,1 },
{ SHADOWPEN       ,0x00000000,0x00000000,0x00000000,0 },
{ FILLPEN         ,0x66666666,0x88888888,0xbbbbbbbb,2 },
{ FILLTEXTPEN     ,0xffffffff,0xffffffff,0xffffffff,1 },
{ BACKGROUNDPEN   ,0xaaaaaaaa,0xaaaaaaaa,0xaaaaaaaa,3 },
{ HIGHLIGHTTEXTPEN,0xffffffff,0xffffffff,0xffffffff,1 },
{ BARDETAILPEN    ,0x00000000,0x00000000,0x00000000,0 },
{ BARBLOCKPEN     ,0xffffffff,0xffffffff,0xffffffff,1 },
{ BARTRIMPEN      ,0x00000000,0x00000000,0x00000000,0 },
{ MUIV_Palette_Entry_End,0,0,0,0 },
};

See also

MUIA_Palette_Names


MUIA_Palette_Groupable

MUIA_Palette_Groupable -- (V6 ) [ISG], BOOL

Function

Enables/disables palette color grouping. Defaults to TRUE.

See also

MUIA_Palette_Entries


MUIA_Palette_Names

MUIA_Palette_Names -- (V6 ) [ISG], char **

Function

Specify the names of a palette objects color entries. Without names, the color listview just displays "Color " for each entry. If you supply an array of names here, they are displayed instead. The names array must have as many entries as the array of MUI_Palette_Entry structures (without its terminator).

Example

static struct MUI_Palette_Entry ColorEntries[] =
{
{ TEXTPEN         ,0x00000000,0x00000000,0x00000000,2 },
{ SHINEPEN        ,0xffffffff,0xffffffff,0xffffffff,4 },
{ SHADOWPEN       ,0x00000000,0x00000000,0x00000000,5 },
{ FILLPEN         ,0x66666666,0x88888888,0xbbbbbbbb,3 },
{ FILLTEXTPEN     ,0xffffffff,0xffffffff,0xffffffff,6 },
{ BACKGROUNDPEN   ,0x00000000,0x00000000,0x00000000,7 },
{ HIGHLIGHTTEXTPEN,0xffffffff,0xffffffff,0xffffffff,8 },
{ BARDETAILPEN    ,0x00000000,0x00000000,0x00000000,9 },
{ BARBLOCKPEN     ,0xffffffff,0xffffffff,0xffffffff,1 },
{ BARTRIMPEN      ,0x00000000,0x00000000,0x00000000,0 },
{ MUIV_Palette_Entry_End,0,0,0,0 },
};
static const char *ColorNames[] =
{
"Text"                ,
"Bright Edges"        ,
"Dark Edges"          ,
"Active Window Bars"  ,
"Active Window Titles",
"Background"          ,
"Important Text"      ,
"Menu Text"           ,
"Menu Background"     ,
"Menu Line"
};
po = PaletteObject,
MUIA_Palette_Entries, ColorEntries,
MUIA_Palette_Names  , ColorNames,
End;

See also

MUIA_Palette_Entries