Bitmap.mui Class Reference

BOOPSI custom class Bitmap.mui (MUI 3.8 dev). Each ### sub-section below documents one of the class's attributes or methods. Sub-classes of Bitmap.mui are listed at the end under Sub-classes; the class hierarchy itself is documented in the MUI classes index.

Function index

Class definition

Attributes


Bitmap.mui


MUIA_Bitmap_Bitmap

**MUIA_Bitmap_Bitmap -- (V8 ) [ISG], struct BitMap ***

Function

This attribute specifies a pointer to a struct BitMap. Note that specifying only a BitMap isn't enough, you have to tell MUI about the pixel width and height with MUIA_Bitmap_Width and MUIA_Bitmap_Height too.

See also

MUIA_Bitmap_Width, MUIA_Bitmap_Height, MUIA_Bitmap_Transparent, MUIA_Bitmap_SourceColors, MUIA_Bitmap_MappingTable


MUIA_Bitmap_Height

MUIA_Bitmap_Height -- (V8 ) [ISG], LONG

Function

Define the pixel height of the BitMap. Note: By default, the bitmap object has a minimum size of 1 pixel and an unlimited maxium size. If the space is too small to hold your BitMap, it will be clipped. Usually, you will use MUIA_FixWidth and MUIA_FixHeight with BitMap objects to make them always exactly as big as the bitmap.

See also

MUIA_Bitmap_Bitmap, MUIA_Bitmap_Width, MUIA_Bitmap_Transparent, MUIA_Bitmap_SourceColors, MUIA_Bitmap_MappingTable


MUIA_Bitmap_MappingTable

**MUIA_Bitmap_MappingTable -- (V8 ) [ISG], UBYTE ***

Function

Address of an array of UBYTEs, one for each color of the source BitMap. MUI will remap the BitMap according to the contents of the array. Since MUI applications usually don't know about their display environment, this tag is rarely used. Instead, MUIA_Bitmap_SourceColors can be used to allow context sensitive color remapping.

See also

MUIA_Bitmap_Bitmap, MUIA_Bitmap_Height, MUIA_Bitmap_Width, MUIA_Bitmap_Transparent


MUIA_Bitmap_Precision

MUIA_Bitmap_Precision -- (V11) [ISG], LONG

Function

Specify the precision value for remapping images. Use the same predefined values as for ObtainBestPen() here, e.g. PRECISION_EXACT PRECISION_IMAGE PRECISION_ICON PRECISION_GUI


MUIA_Bitmap_RemappedBitmap

**MUIA_Bitmap_RemappedBitmap -- (V11) [..G], struct BitMap ***

Function

Between MUIM_Setup and MUIM_Cleanup, this attribute will hold a pointer to the remapped bitmap.


MUIA_Bitmap_SourceColors

**MUIA_Bitmap_SourceColors -- (V8 ) [ISG], ULONG ***

Function

This attribute defines the color palette of the source BitMap. If specified, MUI will try to locate these colors on the current screen and remap the BitMap accordingly. You can e.g. specify some great looking 8-color images for several buttons of your application and MUI will ensure they look fine even on 4-color screens or on screens with completely different colors. When running Kickstart V39 or higher, MUI will use ObtainBestPen() to find or create your colors. Below V39, a simple color-map search is performed to find the best matching entry, but no colors will be changed. The source palette is specified with an array of ULONGs, three entries per color, 32 bits per gun.

Example

/* MagicWB-like palette for an 8-color image */
const ULONG aboutlogo_colors[24] =
{
0xaaaaaaaa,0xaaaaaaaa,0xa0a0a0a0,
0x00000000,0x00000000,0x00000000,
0xffffffff,0xffffffff,0xffffffff,
0x66666666,0x88888888,0xbbbbbbbb,
0x99999999,0x99999999,0x99999999,
0xbbbbbbbb,0xbbbbbbbb,0xbbbbbbbb,
0xbbbbbbbb,0xaaaaaaaa,0x99999999,
0xffffffff,0xbbbbbbbb,0xaaaaaaaa
};

See also

MUIA_Bitmap_Bitmap, MUIA_Bitmap_Height, MUIA_Bitmap_Width, MUIA_Bitmap_MappingTable, MUIA_Bitmap_MappingTable


MUIA_Bitmap_Transparent

MUIA_Bitmap_Transparent -- (V8 ) [ISG], LONG

Function

If specified, MUI will consider this color of the BitMap to be transparent. A mask plane will be generated and used for blitting, the background will shine through. Currently, only 0 is supported, i.e. only color 0 can be made the "shine through" color.

See also

MUIA_Bitmap_Bitmap, MUIA_Bitmap_Height, MUIA_Bitmap_Width, MUIA_Bitmap_SourceColors, MUIA_Bitmap_MappingTable


MUIA_Bitmap_UseFriend

MUIA_Bitmap_UseFriend -- (V11) [I..], BOOL

Function

This attribute will make MUI to try to allocate the remapped bitmap in a way that allows fastest displaying.


MUIA_Bitmap_Width

MUIA_Bitmap_Width -- (V8 ) [ISG], LONG

Function

Define the pixel width of the BitMap. Note: By default, the bitmap object has a minimum size of 1 pixel and an unlimited maxium size. If the space is too small to hold your BitMap, it will be clipped. Usually, you will use MUIA_FixWidth and MUIA_FixHeight with BitMap objects to make them always exactly as big as the bitmap.

See also

MUIA_Bitmap_Bitmap, MUIA_Bitmap_Height, MUIA_Bitmap_Transparent, MUIA_Bitmap_SourceColors, MUIA_Bitmap_MappingTable