Bitmap.mui Class Reference¶
BOOPSI custom class Bitmap.mui (MUI 3.8 dev). Each ### sub-section below documents one of the class's attributes or methods. Sub-classes of Bitmap.mui are listed at the end under Sub-classes; the class hierarchy itself is documented in the MUI classes index.
Function index¶
Class definition
Attributes
MUIA_Bitmap_BitmapMUIA_Bitmap_HeightMUIA_Bitmap_MappingTableMUIA_Bitmap_PrecisionMUIA_Bitmap_RemappedBitmapMUIA_Bitmap_SourceColorsMUIA_Bitmap_TransparentMUIA_Bitmap_UseFriendMUIA_Bitmap_Width
Bitmap.mui¶
MUIA_Bitmap_Bitmap¶
**MUIA_Bitmap_Bitmap -- (V8 ) [ISG], struct BitMap ***
Function
This attribute specifies a pointer to a struct BitMap. Note that specifying only a BitMap isn't enough, you have to tell MUI about the pixel width and height with MUIA_Bitmap_Width and MUIA_Bitmap_Height too.
See also
MUIA_Bitmap_Width, MUIA_Bitmap_Height, MUIA_Bitmap_Transparent, MUIA_Bitmap_SourceColors, MUIA_Bitmap_MappingTable
MUIA_Bitmap_Height¶
MUIA_Bitmap_Height -- (V8 ) [ISG], LONG
Function
Define the pixel height of the BitMap. Note: By default, the bitmap object has a minimum size of 1 pixel and an unlimited maxium size. If the space is too small to hold your BitMap, it will be clipped. Usually, you will use MUIA_FixWidth and MUIA_FixHeight with BitMap objects to make them always exactly as big as the bitmap.
See also
MUIA_Bitmap_Bitmap, MUIA_Bitmap_Width, MUIA_Bitmap_Transparent, MUIA_Bitmap_SourceColors, MUIA_Bitmap_MappingTable
MUIA_Bitmap_MappingTable¶
**MUIA_Bitmap_MappingTable -- (V8 ) [ISG], UBYTE ***
Function
Address of an array of UBYTEs, one for each color of the source BitMap. MUI will remap the BitMap according to the contents of the array. Since MUI applications usually don't know about their display environment, this tag is rarely used. Instead, MUIA_Bitmap_SourceColors can be used to allow context sensitive color remapping.
See also
MUIA_Bitmap_Bitmap, MUIA_Bitmap_Height, MUIA_Bitmap_Width, MUIA_Bitmap_Transparent
MUIA_Bitmap_Precision¶
MUIA_Bitmap_Precision -- (V11) [ISG], LONG
Function
Specify the precision value for remapping images. Use the same predefined values as for ObtainBestPen() here, e.g. PRECISION_EXACT PRECISION_IMAGE PRECISION_ICON PRECISION_GUI
MUIA_Bitmap_RemappedBitmap¶
**MUIA_Bitmap_RemappedBitmap -- (V11) [..G], struct BitMap ***
Function
Between MUIM_Setup and MUIM_Cleanup, this attribute will hold a pointer to the remapped bitmap.
MUIA_Bitmap_SourceColors¶
**MUIA_Bitmap_SourceColors -- (V8 ) [ISG], ULONG ***
Function
This attribute defines the color palette of the source BitMap. If specified, MUI will try to locate these colors on the current screen and remap the BitMap accordingly. You can e.g. specify some great looking 8-color images for several buttons of your application and MUI will ensure they look fine even on 4-color screens or on screens with completely different colors. When running Kickstart V39 or higher, MUI will use ObtainBestPen() to find or create your colors. Below V39, a simple color-map search is performed to find the best matching entry, but no colors will be changed. The source palette is specified with an array of ULONGs, three entries per color, 32 bits per gun.
Example
/* MagicWB-like palette for an 8-color image */
const ULONG aboutlogo_colors[24] =
{
0xaaaaaaaa,0xaaaaaaaa,0xa0a0a0a0,
0x00000000,0x00000000,0x00000000,
0xffffffff,0xffffffff,0xffffffff,
0x66666666,0x88888888,0xbbbbbbbb,
0x99999999,0x99999999,0x99999999,
0xbbbbbbbb,0xbbbbbbbb,0xbbbbbbbb,
0xbbbbbbbb,0xaaaaaaaa,0x99999999,
0xffffffff,0xbbbbbbbb,0xaaaaaaaa
};
See also
MUIA_Bitmap_Bitmap, MUIA_Bitmap_Height, MUIA_Bitmap_Width, MUIA_Bitmap_MappingTable, MUIA_Bitmap_MappingTable
MUIA_Bitmap_Transparent¶
MUIA_Bitmap_Transparent -- (V8 ) [ISG], LONG
Function
If specified, MUI will consider this color of the BitMap to be transparent. A mask plane will be generated and used for blitting, the background will shine through. Currently, only 0 is supported, i.e. only color 0 can be made the "shine through" color.
See also
MUIA_Bitmap_Bitmap, MUIA_Bitmap_Height, MUIA_Bitmap_Width, MUIA_Bitmap_SourceColors, MUIA_Bitmap_MappingTable
MUIA_Bitmap_UseFriend¶
MUIA_Bitmap_UseFriend -- (V11) [I..], BOOL
Function
This attribute will make MUI to try to allocate the remapped bitmap in a way that allows fastest displaying.
MUIA_Bitmap_Width¶
MUIA_Bitmap_Width -- (V8 ) [ISG], LONG
Function
Define the pixel width of the BitMap. Note: By default, the bitmap object has a minimum size of 1 pixel and an unlimited maxium size. If the space is too small to hold your BitMap, it will be clipped. Usually, you will use MUIA_FixWidth and MUIA_FixHeight with BitMap objects to make them always exactly as big as the bitmap.
See also
MUIA_Bitmap_Bitmap, MUIA_Bitmap_Height, MUIA_Bitmap_Transparent, MUIA_Bitmap_SourceColors, MUIA_Bitmap_MappingTable